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Scenario Guides: Paradaika

Paradaika パラダイカ編

(Cl1. Rescue Morubon (モルボン) from the bottom of the well.)

Ka2. Go to the underground of the library in Kanel, and defeat the guard at the gate (ちかどうのばんにん)

Ur3. Find Netchorino (ネッチョリーノ) in Uru remains.
Detail; Buy the water of the purifying pond (きよめのみず) at the pond near Cloots, use the water on the black barrel in one of the houses of Uru remains (ウルいせき).


Ur4. Find Rick (リック) in Uru Mystery (ウルめいきゅう) and get the treasure chest key (たからばこのカギ)

Ur5. Defeat Burodin (ブロディン) the wizard in Uru Mystery.
Detail; Use the key on the red treasure chest, defeat the boss, and get the wings fragment (つばさのカケラ)

Ir6. Restart the Wings of Irumina (イルのつばさ)
Detail; Give the wings fragment (つばさのカケラ) to Fuyan (フーヤン), go into the round mark on the floor and choose "yes" (はい)


(Ki7. If you find both Morubon and Necchorino, the imitation trade event will occur.)
(Detail; In the inn of Kiro (キロ), talk to Morubon and get the huge jewel (デッカイほうせき), give it to the trader in the swamp (キロのぬまち) and get imitation of Boron parts (ニセのボローンパーツ), give it to Morubon in the inn.)

Ki8. Find Necchorino in Mocchi's (モッチー) house.
Detail; Get the abacus (そろばん) in the rocky area of Kiro (キロのいわば), give the trader in Kiro and buy the hot spring water (おんせんのみず), use it on the black barrel in Mocchi's house and get the toy block (ブロックのおもちゃ). After this event, it will be impossible for Morubon to get the Boron parts.
そろばんわたす モッチーとババチャの家

(Ap9. Give Toytoy (トイトイ) the toy block (ブロックのおもちゃ), and talk to Ikatchi (イカッチ) in the warehouse.
Detail; Toytoy is a boy who is crying in the northern part of Aprikant. After you give him the block toy, they open the warehouse. Go into it, talk to Ikatchi and choose "yes" (はい).)

Pa10. Don't find Bakura (バクラ) in the Mountain Trek (トレックやま). If you find and defeat Bakura, you will proceed in the Devil King scenario.


Pa11. Get the essence of earth (だいちのしずく) in Gogool Cave (ググールのどうくつ)

Ap12. Use the essence of earth on Furabo (フラボ, Green man lying on the ground)

Pa13. Defeat the boss monster in the mountain Trek (トレックやま)
Detail; Talk to Furabo, take the flute of Porka (ポルカのふえ), to the center of flower ground and choose "yes" (はい), defeat the boss

Ap14. Give the flute of Porka (ポルカのふえ) to Furabo on the way to Porka (ポルカへつづくみち)

Po15. Talk to Furabo in Porka, and the flute is stolen by Nanashi (ナナシ)


Po16. Talk to Rick outside of Porka village, and defeat the boss in the Porka headland (ポルカのみさき)

Po17. Awaken the robots in the hollow.
Detail; Go into the hollow with choosing "yes" (はい), examine one of the two robots, push A on たたく(hit it).

Po18. Go back to Porka village and talk to the two robots.
Detail; After this event you can go Valk (バルク) through the Irumina wings. Ride on the wind, then go to the southwest and go to the Valk desert (バルクさばく). Valk Town is at the north, and Cocotto Village is at the southwest of the desert. (It is not necessary to go Cocotto Village.)

Va19. Talk to the two robots near Valk Town, and then Elza (エルザ) appears, talk to the robots in front of Elza's gate.

Va20. Go to the north of Valk town and go into the castle, talk to two block boys in the king's room.

Va21. Go to the jail in the castle and talk to Ikatchi to get a portrait of the criminal (はんにんのにがおえ).

Va22. Pass the portrait to Beryma (ベリーマ) and choose "yes" to pay 10.000 boru. (He demand money for his information. )
ベリーマの家

Va23. Use the house horn in front of the rock's crack in the northeast of the Valk desert. Go into the cave and defeat Bakura and his gangs.

Va24. Talk to the Valk King in the town. Then go to the jail and talk to Ikatchi .

El25. Go to Elza and talk to Ikatchi , choose "yes" (はい) and open the gate. Go into the Elza and talk to the robots and the Romsite (ロムサイト) appears.

Ur26. Talk to Ikatchi in the north of Uru remains. Go into Uru Mystery (ウルめいきゅう) and talk to Ikatchi in the 4th floor.

Ur27. Go into the innermost level of the dungeon, defeat the boss to finish the scenario.


Paradaika Notes;
・In the section Ba21, you can't proceed the scenario unless you pay 10.000 boru to Beryma (ベリーマ).
・There are many treasure chests in Uru Mystery. Kobran (コブラン) the connoisseur judges the mysterious treasures (ナゾのたから). They turn into items and equipment.
ナゾのたから
・There are some writings in Paradaika language in some places. You will able to read them, using the decoding book (かいどくしょ) which is available after the event Ikatchi goes into the Uru Mystery. The translations of those are on this page. 
http://homelandenglish.blog130.fc2.com/blog-entry-18.html
かいどくしょ パラダイカこもんじょ

Notes;
・The events written in blue are the basic events. You will go through those events no matter what scenario you do.
・The events written in red are the branching events. Those events are crucial in branching of the scenario.
(・If the event is in round brackets, it means it is OK whether you do the event or not.)
・The two words in front of the number indicate the places or the nearest town where you do the event. for example:
Cl = Cloots (クローツ), Ka = Kanel (カネル), Ur = Uru (ウル), Ir = Irumina (イルミナ), Ki = Kiro (キロ), Ap = Aprikant (アプリカント), Pa = Palmara (パルマーラ), Po = Porka (ポルカ), Va = Valk (バルク), El = Elza (エルザ) and so on...


The translation of the scenario

Not a very long time has past since the invisible folk Misteka (ミステカ) settled in the Uru remains (ウルいせき). The remains are there from long long time ago. It is still not cleared what it is about. When is it created by what kind of people? Where did they go? Paradaika (パラダイカ) language seems to have something to do with the remains, but it is still unable to read.

ウルめいきゅう カネルの地下のパラダイカ文字 ウルいせきのスイッチ

Rick (リック) and his explorer members go into the Uru Mystery and find a key of something, but then the wizard Burodin (ブロディン) attacks them. He is also trying to get the treasure of the mystery. The explorers run away but the captain Rick is left behind in the dungeon. The questers rescue him and he gives the key to them. When they defeat Burodin and open the red treasure chest, a flash of light comes out from the chest but nothing seems to happen. Rick is disappointed that he couldn't find anything, but he encourages himself to explore more mysteries.

イカッチ登場 つかまったイカッチ ウルいせきのまいごイカ

When the questers visit Aprikant town, they helped two block boys Toytoy and Blocko (トイトイ, ブロッコ). They think the questers are reliable and introduce a strange man who looks like a squid. He seems to have lost his memories so they call him Ikatchi (イカッチ). He has been mistaken for a member
of the gang of the robber Bakura (バクラ). Although Toytoy and Blocko tried to protect him, the Unicorn soldiers arrest him. While Ikatchi is taken to the jail of Valk castle, a Misteka girl was hiding two squid kids in the warehouse of the Uru remains. They say they woke up because the alarm clock rang, and they came from Paradaika land by the ship.

動いたイカガミさま イカッチ釈放 アシーパイ合流

There were three statues in Cocotto Village, that are called Ikagami (Squid God) and worshipped by the villagers. Recently one of the statues suddenly started to move and walked away, they say. Besides, two other statues start to move and leave the village. On the other hand, Toytoy and Blocko talk with Valk King and insist Ikatchi 's innocent. Valk King says that he cannot release Ikatchi unless Bakura himself is arrested. Using the portrait Ikatchi draws, the questers find and defeat Bakura and his gangs. Ikatchi is released, and he thanks Toytoy, Blocko and the questers. Ikatchi goes to Elza to open the gate, and he meets a squid man and lady there. They call him Ashipai (アシーパイ) which is Ikatchi 's true name, and they insists that they are his attendants and he is the king of Paradaika kingdom. Though Ikatchi still cannot get his memories back, they take him to the Uru remains because their radar indicates that is where their spaceship is.

ウルいせきへ… スルメーゾ登場 スルメーゾと対決

In front of Uru Mystery, the attendants explain to Ikatchi about their journey. Their homeland Paradaika was in a danger of being ruined, so they escaped by the spaceship with records of Paradaika. Looking for a new land to settle, they visited many different worlds. But when they visited this world Endepalna, the minister Surumezo (スルメーゾ) rebelled and attempted to change this entire world to Paradaika kingdom. They tried to stop Surumezo and the spaceship crashed, but Ashipai and his attendants barely escaped from the ship to land on clouds. That's why they have been sleeping for thousands years. Ikatchi gradually remembers it, and they go into Uru Mystery to check whether their people in the ship are alive or not.
On the 4th floor, Ikatchi opens the entrance to the next floor. He completely remembers who he is and the structure of the ship. Then the minister Surumezo appears. He still attempts to change the world and to be the new king of neo-Paradaika kingdom, using the land capsule (ランドカプセル). The whole records of Paradaika are written in that capsule, and that system can recreate a new world to Paradaika. People in this world would speak Paradaika language and they would loose all their memories instead of those of Paradaika. The minister kidnaps Ikatchi because they need him to use the land capsule.

ヒライセキ 目覚めるイカたち 再会

The questers defeat Surumezo, but the land capsule already starts recreating. The lady attendant suggests to destroy it in order not to sacrifice all the people in this world. The man attendant hesitates to do it because it means they will loose all the records of their homeland. But Ikatchi says it is better than to sacrifice the people like Toytoy and Blocko, who have helped him. They make a painful decision to destroy the land capsule.
They loose their records but Ikatchi and his folks will start to look for their place in Endepalna to settle. Ikatchi says he doesn't feel anxious because the people are good to him, and the questers always help people in troubles. They begin to leave the ship with new hope.

fin.


Mascots: Cocotto, Komukomu, Paradaika
You can get one of these mascots when you finish this scenario.

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Author:ぷーたんPuutan
Correction of the language: Retro

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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。