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Scenario Guides: Paradaika

Paradaika パラダイカ編

(Cl1. Rescue Morubon (モルボン) from the bottom of the well.)

Ka2. Go to the underground of the library in Kanel, and defeat the guard at the gate (ちかどうのばんにん)

Ur3. Find Netchorino (ネッチョリーノ) in Uru remains.
Detail; Buy the water of the purifying pond (きよめのみず) at the pond near Cloots, use the water on the black barrel in one of the houses of Uru remains (ウルいせき).


Ur4. Find Rick (リック) in Uru Mystery (ウルめいきゅう) and get the treasure chest key (たからばこのカギ)

Ur5. Defeat Burodin (ブロディン) the wizard in Uru Mystery.
Detail; Use the key on the red treasure chest, defeat the boss, and get the wings fragment (つばさのカケラ)

Ir6. Restart the Wings of Irumina (イルのつばさ)
Detail; Give the wings fragment (つばさのカケラ) to Fuyan (フーヤン), go into the round mark on the floor and choose "yes" (はい)


(Ki7. If you find both Morubon and Necchorino, the imitation trade event will occur.)
(Detail; In the inn of Kiro (キロ), talk to Morubon and get the huge jewel (デッカイほうせき), give it to the trader in the swamp (キロのぬまち) and get imitation of Boron parts (ニセのボローンパーツ), give it to Morubon in the inn.)

Ki8. Find Necchorino in Mocchi's (モッチー) house.
Detail; Get the abacus (そろばん) in the rocky area of Kiro (キロのいわば), give the trader in Kiro and buy the hot spring water (おんせんのみず), use it on the black barrel in Mocchi's house and get the toy block (ブロックのおもちゃ). After this event, it will be impossible for Morubon to get the Boron parts.
そろばんわたす モッチーとババチャの家

(Ap9. Give Toytoy (トイトイ) the toy block (ブロックのおもちゃ), and talk to Ikatchi (イカッチ) in the warehouse.
Detail; Toytoy is a boy who is crying in the northern part of Aprikant. After you give him the block toy, they open the warehouse. Go into it, talk to Ikatchi and choose "yes" (はい).)

Pa10. Don't find Bakura (バクラ) in the Mountain Trek (トレックやま). If you find and defeat Bakura, you will proceed in the Devil King scenario.


Pa11. Get the essence of earth (だいちのしずく) in Gogool Cave (ググールのどうくつ)

Ap12. Use the essence of earth on Furabo (フラボ, Green man lying on the ground)

Pa13. Defeat the boss monster in the mountain Trek (トレックやま)
Detail; Talk to Furabo, take the flute of Porka (ポルカのふえ), to the center of flower ground and choose "yes" (はい), defeat the boss

Ap14. Give the flute of Porka (ポルカのふえ) to Furabo on the way to Porka (ポルカへつづくみち)

Po15. Talk to Furabo in Porka, and the flute is stolen by Nanashi (ナナシ)


Po16. Talk to Rick outside of Porka village, and defeat the boss in the Porka headland (ポルカのみさき)

Po17. Awaken the robots in the hollow.
Detail; Go into the hollow with choosing "yes" (はい), examine one of the two robots, push A on たたく(hit it).

Po18. Go back to Porka village and talk to the two robots.
Detail; After this event you can go Valk (バルク) through the Irumina wings. Ride on the wind, then go to the southwest and go to the Valk desert (バルクさばく). Valk Town is at the north, and Cocotto Village is at the southwest of the desert. (It is not necessary to go Cocotto Village.)

Va19. Talk to the two robots near Valk Town, and then Elza (エルザ) appears, talk to the robots in front of Elza's gate.

Va20. Go to the north of Valk town and go into the castle, talk to two block boys in the king's room.

Va21. Go to the jail in the castle and talk to Ikatchi to get a portrait of the criminal (はんにんのにがおえ).

Va22. Pass the portrait to Beryma (ベリーマ) and choose "yes" to pay 10.000 boru. (He demand money for his information. )
ベリーマの家

Va23. Use the house horn in front of the rock's crack in the northeast of the Valk desert. Go into the cave and defeat Bakura and his gangs.

Va24. Talk to the Valk King in the town. Then go to the jail and talk to Ikatchi .

El25. Go to Elza and talk to Ikatchi , choose "yes" (はい) and open the gate. Go into the Elza and talk to the robots and the Romsite (ロムサイト) appears.

Ur26. Talk to Ikatchi in the north of Uru remains. Go into Uru Mystery (ウルめいきゅう) and talk to Ikatchi in the 4th floor.

Ur27. Go into the innermost level of the dungeon, defeat the boss to finish the scenario.


Paradaika Notes;
・In the section Ba21, you can't proceed the scenario unless you pay 10.000 boru to Beryma (ベリーマ).
・There are many treasure chests in Uru Mystery. Kobran (コブラン) the connoisseur judges the mysterious treasures (ナゾのたから). They turn into items and equipment.
ナゾのたから
・There are some writings in Paradaika language in some places. You will able to read them, using the decoding book (かいどくしょ) which is available after the event Ikatchi goes into the Uru Mystery. The translations of those are on this page. 
http://homelandenglish.blog130.fc2.com/blog-entry-18.html
かいどくしょ パラダイカこもんじょ

Notes;
・The events written in blue are the basic events. You will go through those events no matter what scenario you do.
・The events written in red are the branching events. Those events are crucial in branching of the scenario.
(・If the event is in round brackets, it means it is OK whether you do the event or not.)
・The two words in front of the number indicate the places or the nearest town where you do the event. for example:
Cl = Cloots (クローツ), Ka = Kanel (カネル), Ur = Uru (ウル), Ir = Irumina (イルミナ), Ki = Kiro (キロ), Ap = Aprikant (アプリカント), Pa = Palmara (パルマーラ), Po = Porka (ポルカ), Va = Valk (バルク), El = Elza (エルザ) and so on...


The translation of the scenario

Not a very long time has past since the invisible folk Misteka (ミステカ) settled in the Uru remains (ウルいせき). The remains are there from long long time ago. It is still not cleared what it is about. When is it created by what kind of people? Where did they go? Paradaika (パラダイカ) language seems to have something to do with the remains, but it is still unable to read.

ウルめいきゅう カネルの地下のパラダイカ文字 ウルいせきのスイッチ

Rick (リック) and his explorer members go into the Uru Mystery and find a key of something, but then the wizard Burodin (ブロディン) attacks them. He is also trying to get the treasure of the mystery. The explorers run away but the captain Rick is left behind in the dungeon. The questers rescue him and he gives the key to them. When they defeat Burodin and open the red treasure chest, a flash of light comes out from the chest but nothing seems to happen. Rick is disappointed that he couldn't find anything, but he encourages himself to explore more mysteries.

イカッチ登場 つかまったイカッチ ウルいせきのまいごイカ

When the questers visit Aprikant town, they helped two block boys Toytoy and Blocko (トイトイ, ブロッコ). They think the questers are reliable and introduce a strange man who looks like a squid. He seems to have lost his memories so they call him Ikatchi (イカッチ). He has been mistaken for a member
of the gang of the robber Bakura (バクラ). Although Toytoy and Blocko tried to protect him, the Unicorn soldiers arrest him. While Ikatchi is taken to the jail of Valk castle, a Misteka girl was hiding two squid kids in the warehouse of the Uru remains. They say they woke up because the alarm clock rang, and they came from Paradaika land by the ship.

動いたイカガミさま イカッチ釈放 アシーパイ合流

There were three statues in Cocotto Village, that are called Ikagami (Squid God) and worshipped by the villagers. Recently one of the statues suddenly started to move and walked away, they say. Besides, two other statues start to move and leave the village. On the other hand, Toytoy and Blocko talk with Valk King and insist Ikatchi 's innocent. Valk King says that he cannot release Ikatchi unless Bakura himself is arrested. Using the portrait Ikatchi draws, the questers find and defeat Bakura and his gangs. Ikatchi is released, and he thanks Toytoy, Blocko and the questers. Ikatchi goes to Elza to open the gate, and he meets a squid man and lady there. They call him Ashipai (アシーパイ) which is Ikatchi 's true name, and they insists that they are his attendants and he is the king of Paradaika kingdom. Though Ikatchi still cannot get his memories back, they take him to the Uru remains because their radar indicates that is where their spaceship is.

ウルいせきへ… スルメーゾ登場 スルメーゾと対決

In front of Uru Mystery, the attendants explain to Ikatchi about their journey. Their homeland Paradaika was in a danger of being ruined, so they escaped by the spaceship with records of Paradaika. Looking for a new land to settle, they visited many different worlds. But when they visited this world Endepalna, the minister Surumezo (スルメーゾ) rebelled and attempted to change this entire world to Paradaika kingdom. They tried to stop Surumezo and the spaceship crashed, but Ashipai and his attendants barely escaped from the ship to land on clouds. That's why they have been sleeping for thousands years. Ikatchi gradually remembers it, and they go into Uru Mystery to check whether their people in the ship are alive or not.
On the 4th floor, Ikatchi opens the entrance to the next floor. He completely remembers who he is and the structure of the ship. Then the minister Surumezo appears. He still attempts to change the world and to be the new king of neo-Paradaika kingdom, using the land capsule (ランドカプセル). The whole records of Paradaika are written in that capsule, and that system can recreate a new world to Paradaika. People in this world would speak Paradaika language and they would loose all their memories instead of those of Paradaika. The minister kidnaps Ikatchi because they need him to use the land capsule.

ヒライセキ 目覚めるイカたち 再会

The questers defeat Surumezo, but the land capsule already starts recreating. The lady attendant suggests to destroy it in order not to sacrifice all the people in this world. The man attendant hesitates to do it because it means they will loose all the records of their homeland. But Ikatchi says it is better than to sacrifice the people like Toytoy and Blocko, who have helped him. They make a painful decision to destroy the land capsule.
They loose their records but Ikatchi and his folks will start to look for their place in Endepalna to settle. Ikatchi says he doesn't feel anxious because the people are good to him, and the questers always help people in troubles. They begin to leave the ship with new hope.

fin.


Mascots: Cocotto, Komukomu, Paradaika
You can get one of these mascots when you finish this scenario.
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The Paradaika writings

The Paradaika writings and translations
In Paradaika scenario, the researcher of Uru Mystery gives you the decoding book (かいどくしょ) after Ikatchi went into the Uru Mystery. You will be able to read Paradaika language with this item.
Translations are below the original Japanese sentences.

In the spaceship (Uru Mystery)
パラダイカこもんじょ

永久睡眠(えいきゅうすいみん)
パラダイカには特殊(とくしゅ)な力(ちから)が備(そな)わっている。
特殊(とくしゅ)な睡眠状態(すいみんじょうたい)になり何千年(なんぜんねん)もの間(あいだ)生(い)き続(つづ)けることができるのだ。

Eternal sleeping
Paradaika folk has a special ability to sleep, which can mean sleeping for thousands of years.

覚醒(かくせい)
永久睡眠状態(えいきゅうすいみんじょうたい)から覚醒(かくせい)するには何(なん)らかの刺激(しげき)が必要(ひつよう)だ。

Awakening
Some stimulus would be needed to awaken the Paradaika who are in an eternal sleep.

航行日誌(こうこうにっし)20489
我々(ワレワレ)の故郷(こきょう)パラダイカはとても美(うつく)しい世界(せかい)だった。
しかし、原因不明(げんいんふめい)の異常気象(いじょうきしょう)が続(つづ)き大災害(だいさいがい)に見舞(みま)われた。様々(さまざま)な手(て)を尽(つ)くしたが、自然(しぜん)に逆(さか)らうことはできず我々(ワレワレ)は故郷(こきょう)をあとにした。

Logbook 20489
Our homeland Paradaika was a very beautiful world. But the abnormal weather for unknown reasons kept going on and finally we were stricken by the great disaster. We tried every possible solution, however it was impossible to keep going against Nature, so we left our homeland at last.

航行日誌(こうこうにっし)21507
新天地(しんてんち)を探(さが)すたびに出(で)てからずいぶん長(なが)い月日(つきひ)が流(なが)れた。様々(さまざま)な世界(せかい)を巡(めぐ)ったが文明(ぶんめい)の存在(そんざい)しない無人(むじん)の世界(せかい)は見(み)つからなかった。
皆(みな)疲(つか)れきっている。

Logbook 21507
A long time has past since we started the journey to find the new land. Though we visited around various worlds, we couldn't find an uninhabited and uncivilized world. We are all exhausted.

航行日誌(こうこうにっし)21578
大臣(だいじん)スルメーゾが反乱(はんらん)を企(くわだ)てているようだ。
文明(ぶんめい)が存在(そんざい)する世界(せかい)を自分(じぶん)たちの世界(せかい)に作(つく)り替(か)えるというのだ。長旅(ながたび)に疲(つか)れきった民(たみ)の中(なか)にはスルメーゾに賛同(さんどう)する者(もの)もいるようだ。

Logbook 21578
The minister Surumezo (スルメーゾ) seems to be attempting a rebellion. He intends to change an entire civilized world to the Paradaika world. Some of our people are likely to agree with him because they are exhausted of the long journey.

航行日誌(こうこうにっし)21600
ついに恐(おそ)れていたことが起(お)こってしまった。
大臣(だいじん)スルメーゾが反乱(はんらん)を起(お)こしたのだ。船(ふね)の中(なか)は大混乱(だいこんらん)だ。

Logbook 21600
Finally, the terrifying thing happened. The minister Surumezo rebelled against us. Our spaceship is thrown into disarray.

航行日誌(こうこうにっし)21601
これが最後(さいご)の記録(きろく)になるかもしれない。
この船(ふね)はもうすぐ墜落(ついらく)する。
船(ふね)に残(のこ)るというアシーパイ国王(こくおう)は眠(ねむ)らせて脱出(だっしゅつ)させた。アシーパイさまだけでも生(い)き残(のこ)ってもらえれば…。

Logbook 21601
This might be the last entry. This spaceship is going to crash soon. We made King Ashipai sleep and escaped, because he insisted on staying with the ship. We can only hope King Ashipai survives...

航行日誌(こうこうにっし)21603
船(ふね)は墜落(ついらく)したが奇跡的(きせきてき)に生(い)き残(のこ)ることができた。しかし地中(ちちゅう)深(ふか)く埋(う)もれてしまったため外(そと)に出(で)ることができない。我々(ワレワレ)は最後(さいご)の望(のぞ)みをかけて永久睡眠(えいきゅうすいみん)に入(はい)ることにした。
いつの日(ひ)かアシーパイさまが助(たす)けにきてくれることを信(しん)じて……

Logbook 21603
The ship did crashed but we unexpectedly survive. But the ship is buried deeply in the ground and we cannot get out of here. We decided our only hope is eternal sleep. One day King Ashipai would come and rescue us, we believe...



In the Poruka headland
パラダイカもじ

ランドカプセル
ランドカプセルを使(つか)うと世界(せかい)を作(つく)りかえることができます。
ただしもとあった世界(せかい)の記録(きろく)はぬりかえられてしまうので注意(ちゅうい)が必要(ひつよう)です。

The land capsule
The land capsule can recreate a world to another world. But we should be careful when we use it, because the records of the original world would disappear when it is rewritten.



The underground bookshelf in Kaneru
カネルの地下のパラダイカ文字

パラダイカ料理(りょうり)
パラダイカの料理(りょうり)はとてつもなくうまい。うまいだけでなくパワーがみなぎる究極(きゅうきょく)の料理(りょうり)である。

Paradaika cooking
Paradaika cooking is extraordinary delicious. Not only the taste, but you will be full of energy when you eat it.

アシーパイ3世(せい)
143代(だい)パラダイカ国王(こくおう)アシーパイ3世(せい)は心(こころ)やさしい王様(おうさま)だ。文武(ぶんぶ)に優(すぐ)れ多(おお)くの民(たみ)から慕(した)われている。偉大(いだい)なる初代(しょだい)国王(こくおう)イカンソーメン王(おう)の再来(さいらい)だと言(い)われている。

Ashipai the 3rd
Ashipai the 3rd is the 143th king of Paradaika kingdom, who is a kindhearted king. He is excellent in both literary and military arts and is adored by many people. He is said that he is the second Ikasoomen King, who is the first king of the kingdom.

パラダイカ占(うらな)い 
パラダイカの民(たみ)の中(なか)には未来(みらい)を見通(みとお)す力(ちから)のある者(もの)もいる。彼(かれ)らは占(うらな)い師(し)としてみなに親(した)しまれている。

Paradaika fortunetelling
Some of Paradaika people have the power to see the future. They are familiar to everyone as fortunetellers.

Scenario Guides: the Dark World

the Dark World 暗闇編

(Cl1. Rescue Morubon (モルボン) from the bottom of the well.)

Ka2. Go to the underground of the library in Kanel, and defeat the guard at the gate (ちかどうのばんにん)

Ur3. Find Netchorino (ネッチョリーノ) in Uru remains.
Detail; Buy the water of the purifying pond (きよめのみず) at the pond near Cloots, use the water on the black barrel in one of the houses of Uru remains (ウルいせき).


Ur4. Find Rick (リック) in Uru Mystery (ウルめいきゅう) and get the treasure chest key (たからばこのカギ)

Ur5. Defeat Burodin (ブロディン) the wizard in Uru Mystery.
Detail; Use the key on the red treasure chest, defeat the boss, and get the wings fragment (つばさのカケラ)

Ir6. Restart the Wings of Irumina (イルのつばさ)
Detail; Give the wings fragment (つばさのカケラ) to Fuyan (フーヤン), go into the round mark on the floor and choose "yes" (はい)


(Ki7. If you find both Morubon and Necchorino, the imitation trade event will occur.)
(Detail; In the inn of Kiro (キロ), talk to Morubon and get the huge jewel (デッカイほうせき), give it to the trader in the swamp (キロのぬまち) and get imitation of Boron parts (ニセのボローンパーツ), give it to Morubon in the inn.)

Ki8. Find Necchorino in Motchi's (モッチー) house.
Detail; Get the abacus (そろばん) in the rocky area of Kiro (キロのいわば), give it to the trader in Kiro and buy the hot spring water (おんせんのみず), use it on the black barrel in Motchi's house and get the toy block (ブロックのおもちゃ). After this event, it will be impossible for Morubon to get the Boron parts.
そろばんわたす モッチーとババチャの家

Ap9. Give Toytoy (トイトイ) the toy block (ブロックのおもちゃ), and talk to Ikatchi (イカッチ) in the warehouse.
Detail; Toytoy is a boy who is crying in the northern part of Aprikant. After you give him the block toy, they open the warehouse. Go into it, talk to Ikatchi and choose "yes" (はい).
おもちゃさしだす

Pa10. Find Bakura (バクラ) who is hiding in the Mountain Trek (トレックやま).
Detail; Talk to the unicorn police and get a hammer (ハンマー), go to the east of the Mountain Trek and use hammer on the rock, go into the cave and talk to Bakura, defeat the boss.
★If you do this event, the Dark World scenario will be confirmed. You can't do another scenario from here except Draculo.

ハンマー使うとこ

Pa11. Get the essence of earth (だいちのしずく) in the cave of Guguru (ググールのどうくつ)

Ap12. Use the essence of earth on Furabo (フラボ, Green man lying on the ground)

Pa13. Defeat the boss monster in the mountain Trek (トレックやま)
Detail; Talk to Furabo, take the flute of Porka (ポルカのふえ), to the center of flower ground and choose "yes" (はい), defeat the boss

Ap14. Give the flute of Porka (ポルカのふえ) to Furabo on the way to Porka (ポルカへつづくみち)

Po15. Talk to Furabo in Porka, and the flute is stolen by Nanashi (ナナシ)


Ki16. Get the drop of the Mugenso flower (ムゲンソウのしずく) in the cave.
Detail; Go into the cave which appears in the rocky area of Kiro (キロのいわば), talk to Nanashi in the innermost level, defeat the boss, examine the flower and get the drop.

Ki17. Give Babacha (ババチャ) the drop of Mugenso flower (ムゲンソウのしずく), and get the Velvera's Jewel (ベルベラのほうせき).
Detail; Go to Baacha's house in the east of town, give the drop to Babacha, talk to Velvera (ベルベラ the ghost) and choose "yes" and get the Velvera's Jewel (ベルベラのほうせき).

Ki18. Give the jewel to Keel (キール) the ghost in the Eldrora ruins (エルドローラ).
Detail; Eldrora ruins is located on the northern part of the swamp of Kiro (キロのぬまち). After this event the world turns dark and you cannot go to Cloots, Kanel, Uru, Irumina, and Porka.
キールにさしだす

Ki19. Get the holy light (せいなるともしび) and the silver bell (ぎんのすず).
Detail; If your inventory is full, you cannot get these items. Reduce the number of items and open the red chest which is in the church of Kiro.

Ki - Pa20. Catch 6 pieces of Keel's soul in 6 different fields.
Detail; When you use the holy light (せいなるともしび), you can turn on and off the light around you. And when you use the silver bell (ぎんのすず), the monsters and the piece of soul talk with the speech bubbles. (the soul speech with green bubbles) Search for the piece of soul with this silver bell, and as you approach the soul, turn off the light and examine the soul. Even if the soul disappears because of the light or your full inventory, it will appears somewhere in the same map.
たましいのカケラをつかまえる

Ki21. Give the soul (たましいのカケラ) to Velvera the ghost in the church of Kiro.
Detail; When you examine and catch the soul, you are transferred to the church automatically. If you don't pass the soul to Velvera, you can't catch another one.

Ki22. When you pass all of the pieces of Keel's soul, the boss monster appears. Defeat it to finish the scenario.

The Dark World notes;
・Offline players and companions in offline mode cannot turn off the lights by themselves. It is difficult to catch souls with their lights left on. There are two solutions; to break up on them, or to change their equipments to weak ones so that they would be stuck with the monsters. In the case of breaking with companions, if you call them after the event Ki18, they don't have the lights.
・The souls are in these fields below. Drag ★ to ☆ if you want to know the answers.
1. Kiro plain (キロへいげん) 2. the rocky area of Kiro (キロのいわば) 3. the swamp (キロのぬまち) 4. Kiro mine (キロこうざん) 5. Aprikant field (アプリカントへいげん) 6. Palmara field (パルマーラへいげん)

Notes;
・The events written in blue are the basic events. You will go through those events no matter what scenario you do.
・The events written in red are the branching events. Those events are crucial in branching of the scenario.
(・If the event is in round brackets, it means it is OK whether you do the event or not.)
・The two words in front of the number indicate the places or the nearest town where you do the event. for example:
Cl = Cloots (クローツ), Ka = Kanel (カネル), Ur = Uru (ウル), Ir = Irumina (イルミナ), Ki = Kiro (キロ), Ap = Aprikant (アプリカント), Pa = Palmara (パルマーラ), Po = Porka (ポルカ), Va = Valk (バルク), El = Elza (エルザ) and so on...


The translation of the scenario

In Kiro town, an old spiritualist called Babacha (ババチャ) has been trying to listen to the sad voice of ghost in the jewel. It sounds "Keel... Mam... is here..." but the voice is too weak to catch all of it. Babacha says she needs the drop of Mugensou flower (ムゲンソウのしずく). Mugensou has mysterious power to connect this world to the dead people's world. With this flower drop, Babacha will be able to talk with the ghost. But the questers still don't know where the Mugensou flower is.

霊魂の声 バクラたいほ キロのいわばのイカッチ

In Aprikant town, two unicorns are hunting the robber called Bakura (バクラ) and they thinks one of Bakura's gangs is hiding around Aprikant. The questers find that two block boys are hiving a strange man in the warehouse. They call him Ikatchi (イカッチ), and he insists his innocent. After the quester find and defeat the robber Bakura in the mountain Trek, Ikatchi is purged of suspicion and he safely leaves Aprikant.
During his journey, he visits the rocky area of Kiro and says he heard something there. After the Porka's flute is stolen, Ikatchi goes into the cave which appears in the rocky area. Inside the cave, he is trying to stop Nanashi from picking the flower; Ikatchi just worries about the poor budding flower. After the questers defeat Nanashi, they get the drop of Mugensou flower.

ムゲンソウ ベルベラ キールのろわれる

As Babacha uses the flower drop to the jewel, the ghost appears and tells the reason of her crying. The ghost's name is Velvera (ベルベラ). She and her son died by an accident some years ago. But she couldn't go the dead people's world because her son strayed from her. She thinks her son's soul still has been wandering somewhere in this world, so she begs to find her son Keel (キール). As the clue, she pass her jewel to the questers. She says he will recognize it as his mothers.
In Eldrora ruins the quester find Keel's ghost. When they try to guide him to his mother, some evil spirits appear, saying
"You sly thing..."
"We've been suffering... in the darkness."
"Only you are going to be happy...?"
"We won't let you go!"
The evil spirits catch Keel's soul and tear apart to six pieces, and curse the world to be covered in the darkness.

くらい街 ラスボス のろいがとけた

The questers gather the six pieces of the soul, and Babacha suggests to go the cave in the rocky area, because the Mogensou flower has the power to send people's souls to the dead world peacefully. But the evil spirits are still in Keel's soul and try to attack the questers.
After the questers defeat them and purified the soul, Keel appears as a Kirara boy. Velvera also turns into her real figure, and the parent and child please that they finally meet again. They thank the questers, and both of them go to the other world with satisfaction. With the light of Mugensou, the darkness disappears and the world becomes peaceful again.

fin.

Mascots: Furei, Kirara, Block, Kuron
You can get one of these mascots when you finish this scenario.

Ganto limited sever [videos]

I uploaded the video of Ganto limited server.

Sever date:2010, Jul. 2nd, 3rd Uploaded date:2010, Jul. 4th


00:14 [HOMELAND online] For record and upload Ganto limited server
    Raise all of the golems in Parumara to imperial golems

00:38 "This is a chaos."

00:47 "As I got out of Parumara, here is a paradise where my screen doesn't get dark very frequently."

01:59 At last 6 imperial golems are completed!!

02:10 "It is very close in here." "Annoying!" "Don't laugh! Don't talk! You're imperial, aren't you!?" "I'm satisfied with this." "Is this recorded?" and so on...

03:05 "Is everyone get into the screen around the Gorupapa? (Ganto's king in Parumara)"

03:30 After all this shot became NG because the space was so stuffy.

03:36 We have 10 questers. Thank you for coming and watching it!

It became a very short video as I edited. So I attached easy translation to it.
We did the Datsugoku (prison break) scenario for that day.
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Author:ぷーたんPuutan
Correction of the language: Retro

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